
In every Actionscript version, when two movieclips (or objects, shapes, texts…) overlap, the one with the greater depth stands in front of the other. You can think about depth as a Z coordinate.
This tutorial will explain you how to manage AS3 sprites and depths, and what’s changed from AS2 to AS3.
Tags: Actionscript, AS3, code, cs3, depths, Flash, programming, Source, Tutorial, webdesign
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