Few Flash books are as anticipated as the ones from Colin Moock, and this one have been in the works for more than 2 years. It’s worth the wait and Colin once again proves that his book should be on every developers desk.
When we reviewed the former edition of this book, we had a few negative comments. The new book is almost twice the size, has better structure and is better explained. Definitions are more precise than in the old book and it seems that a lot of thought has gone into using the right definitions/terms at the right time.
The tempo is quite high for an newbie, but it should work. The only thing beginners may find difficult is where and how to save their class files. This is mentioned early in the book, but with a book this size you may easily overlook such a basic thing. Seasoned coders should be able to skim the book, just to get the core changes. If a subject is not yet introduced, there are always instructions on skipping ahead and then come back, but newbies should probably try not to jump around too much back and forth. Since there’s little repetition in the book, you may miss out on important topics if you don’t read the chapters in sequence.
The book is full of good examples and analogies. Throughout the book one recurring program is the VirtualPetZoo where you’ll create your own “zoo” and feed the animals with Apples and Sushi. Classes are explained with analogies for building an airplane using blueprints and cars are used to explain encapsulation. Advanced topics such as inheritance and polymorphism are also better explained in this version of the book. Comparisons to other languages are kept in separate subchapters, not strewn across the book as in the former version of the book. This form makes for easier reading and lookup later.
Read more here.
Brgds,
CP
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