3D Surface Class in AS3" border="0" vspace="10" />
In this tutorial we build on the last example from flashandmath previous tutorial “Simple 3D Drawing in Flash CS3″. We use the 3D engine we created there to build a collection of highly customizable 3D surfaces. We show on the next page how to begin by openning a file from the previous tutorial and adding examples to it. Then, in order to make our code easy to use and customize, we encapsulate the Timeline code in a custom AS3 class, SpinSurfaceBoard.
Tags: 3D, Actionscript, Actionscript 3, Adobe, AS3, class, Flash, Flex, surface, Tutorial
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